Battlefield V – Multiplayer Review

This interview has been published through the MyCasinoIndex Interviews.

– [James] Hello Battlefield fans. This year we’re splitting up the Battlefield V review into its single and multiplayer components with a full review to follow. This video covers the multiplayer only.

Be sure to check out the single player and overall reviews in the video description. (“Legacy” by Johan Soderqvist and Patrik Andren) (soldier speaking in foreign language) With all the development muscle behind EA Dice’s massive shooter, I didn’t expect going in that playing Battlefield V’s multiplayer would feel so much like discovering a very promising early access game. There’s a sizeable number of modes and bug fixes still to be delivered and it feels as though the good will of free future DLC has led to the release of a less complete product now. To its credit, a cavalcade of clever gameplay changes succeeds in changing the series standard 64-player warfare in a more tactical direction, but the execution simply feels rushed.

Still, there’s plenty of dynamic FPS fun to be had in the Battlefield V today and I could see it becoming one of the best in the series history after some substantial updates. (soft violin music) Across all of its current multiplayer modes, Battlefield V’s default mechanic takes a bold step towards the hardcore. Health regeneration is limited, the time to kill is reduced and the spotting system is almost entirely removed. But the revisions are more thoughtful than simply adopting all of the hardcore rules. For example, while time to kill is generally faster, sniper rifles deal less damage than ever before, letting a snappier feeling to gunplay without excessively disrupting the class’s balance and power.

And in lieu of the entire removal of 3D spotting, only a handful of gadgets and certain combat traits can now place that infamous red circle over enemy’s heads. These changes aim to emphasize team play, satisfy gunplay and immersion and all of them find their marks. The incentives for coordinating with your four-person squad are so strong they’re borderline coercive.

The scarcity of vital health and ammunition resources collectively dubbed the attrition system succeeded in making me go out of my way to work with my squad and strengthen class identity, but felt a little heavy handed at times. Retreating in search of a friendly medic or a supply station rarely led to any interesting moments. Being able to scavenge from enemy corpses on the other hand encouraged me to take a lot of fun risks. The ability for anyone to revive a squadmate regardless of class is another welcome incentive to stick together, glitching and awkward it may be. (suspenseful music) Across the board, the 37 firearms of Battlefield V feel fantastic. Pronounced and predictable recoil replaces the random-feeling spray of Battlefield 1.

Each class has access to an assortment of seven to eight primaries, that with the exception of the medic, who can only wield SMGs, present a variety of playstyle options. The support class possesses the greatest variance with access to shotguns, LMGs, devastating MMGs that must be deployed to aim, and the FG42 which in Battlefield V anyway, behaves like an assault rifle. And it’s fun to unlock flashy but period-appropriate weapon skins that flaunt your achievements. Battlefield V introduces a specialization system which in theory allows you to further tailor a weapon to your preferred playstyle, but most choices are uninteresting stat tweaks that ironically diminish the effects of Battlefield V’s brand new recoil system. Vehicle specializations are generally much more alluring, offering more meaningful and visual alterations.

Each infantry class can now choose from two combat roles that with the exception of the sniper and pathfinder, feel like a total afterthought. Battlefield V boasts 26 era-appropriate vehicles, a number that absolutely dwarfs its predecessor’s paltry eight at launch. And yet part of me misses the rampant chaos caused by the admittedly overtuned elite units, cavalry and behemoths of Battlefield 1. Tanks can be fun and whizzing around in a spitfire is neat, but I can’t help but feel that the relationship between vehicles and infantry in Battlefield V is overly binary. I’ve never enjoyed hate picking the assault class to destroy enemy armor, but since Battlefield V tanks are much more difficult to avoid than their BF1 ancestors, that’s exactly what I found myself doing.

Similarly, you will be bombed. When you are, you will either choose to bring your current objective to a grinding halt to track down an anti-aircraft gun or tank or just keep going and accept that bombing’s a part of life. (dramatic violin music) Eight maps are available in Battlefield V as of launch and while I’m not a fan of the extensive labyrinth of identical unfurnished apartments in Rotterdam, I felt the other seven maps to be quite enjoyable. Fjell 652 takes place on a high altitude Norwegian mountain overlooking the entirety Norwich map and is objected to intense and atmospheric snow storms. Twisted steel is built around a massive bridge that serves as both a spectacular landmark and a functional mechanism to add a linear lane to the map’s familiar open environment speckled with rural villages.

Fortifications can be constructed on any map and are situationally useful. And that’s all I have to say about building. Unfortunately, even the good maps don’t always stand up to the test of being ported to seven different modes. It’s spread across three playlists. The modes themselves are all over the place, especially in the infantry-focused playlist where Frontline lasts many times longer than Team Deathmatch or Domination. There’s a particularly messy portion in Frontlines on Twisted Steel where the defending team has a clear vantage directly into the attacker’s bomb spawn.

On more than one occasion on the Frontlines version of Narwich. I spawned outside of the boundaries, at one point resulting in an unavoidable death due to desertion and that’s part of a disappointing trend because Battlefield V is frankly littered with bugs. Some are of the superficial and even comical variety, but quite a few others have a major, at times, game breaking impact. In total, I had to exit a match or relaunch Battlefield V more than a dozen times in my 60 hours because of menus getting stuck open with no way to close or match timers and objectives bugging out. Also the all-too-frequent appearance of my glitches and sticky geometry conveys a general lack of polish. (soft violin music) the feeling of getting in on the ground floor is something that will inevitably be much better mere months now is unavoidable while playing Battlefield V’s multiplayer.

Squad play and infantry combat in general is taken in a very worthwhile direction with smart tweaks to guns and resources. But the same care hasn’t been applied throughout. Rampant bugs, wildly varying mode times in similar playlists and how big features like combat roles take their toll. The good news is that patches are already rolling out and with a year or more of free maps and modes on the way, Battlefield V can only get better from here. For more on Battlefield V, watch our review of the single player campaign plus the first 15 minutes of gameplay and standby for the full review.

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